Level 02-04: Cut the right rope then the left one to snag the first star. Blow the candy to Om Nom after it snags the last candy at the bottom. Use the cushion to blow the candy away from the spikes before cutting it free. Level 02-03: Cut the left rope first then pop the bubble after it collects the high star. Level 02-02: Cut the rope to drop the candy into the bubble and use the cushions to collect the stars as the bubbled treat slowly floats its way up to Om Nom. The Symbian version of Cut the Rope is £3.00 on the Nokia Store.Level 02-01: Keep tapping the cushions until you manage to collect all the stars, then cut the rope to drop the candy down to where Om Nom waits for his treat. Even those types of levels are punctuated by fun levels that are there just for the sake of performing a cool trick. It frequently switches between levels that take a lot of thought and others that take fast reactions. ZeptoLab deserve credit for keeping the gameplay of Cut the Rope fresh by varying the gameplay. In addition to these devices, there are hazards like electric arcs, and spiders that crawl down the rope wanting to steal the candy. In the later levels you take to space and get to play with an artificial gravity field. Cutting the rope releases all that energy and you the candy is fired like a shot. If the candy is hooked onto two ropes at once, you can slide them apart, until the rope turns red, which means the rope under tension. The elements introduced as you progress through the game are all meant to get you thinking, and should apply to anyone who used to play with string and rubber bands in their childhood! There are sliding tethers to carry the candy around. Moving on to the fabric box with its air puffers. The more you collect, the faster you unlock higher levels. To progress from a level, all you have to do is get the candy into Om Nom’s mouth, but the trick is to collect stars by passing the candy over them. ![]() Many levels require you to use timing and momentum to complete the level. The universal theme is fun and enjoyment though, which is why you can skip levels you just can’t figure out and want to come back to later.Ĭut the Rope isn’t just about doing tricks with more and more gadgets though. There are instructions in each level that introduce a new type of gameplay. Each theme also adds various devices to play with, such as bubbles to float the candy, and air puffers to blow candy around while floating or hanging. You can skip levels within the box you’re currently on, but higher boxes have to be unlocked with stars, which you collect during gameplay. In the case of Cut the Rope however, sound effects add to the expressiveness of Om Nom whenever you win or lose a game, and the music somehow keeps you engaged with what little story line there is to the game.Ĭut the Rope has eight themed boxes, each with twenty five levels – forty in all. ![]() In most games, sound and music do not add to the experience. That means the same adorable graphics and sound effects ready for you to enjoy in the Symbian version. The conversion to Symbian has gone flawlessly, with the look and feel being identical to earlier incarnations. Instead, you have to swing candy into his cavernously waiting mouth on the end of a rope.Ĭut the Rope has been around a while with versions on iOS and Android, and even a HTML5 version, sponsored by Microsoft. It turns out that the creature you have to feed is a little green monster called Om Nom, who is so hungry that it isn’t safe to feed him by hand. You’d have to have a heart of stone to refuse. ![]() Written on the box is just one instruction, “Feed with Candy”. As you answer a knock on your door, you find a box with a cute set of eyes peering out at you. When the game is launched for the first time, a short animation sets the scene of the game.
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